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FIFA Soccer 95 technical data

Name FIFA Soccer 95
System Genesis - Mega Drive
Year 1994
Developer Extended Play Productions
Genre Sports

FIFA Soccer 95 was a soccer video game developed and published by EA Sports for Sega Genesis/Mega Drive in 1994.

It was the second game in the FIFA series to be released for the platform, following the release of FIFA International Soccer in 1993.

The game featured many improvements over its predecessor, including better graphics, enhanced gameplay, and more teams and leagues to choose from.

FIFA Soccer 95 was also one of the first soccer games to use motion-captured animations, which made the players' movements and actions more realistic.

Gameplay in FIFA Soccer 95 was relatively straightforward.

Players could choose to play either a single game or a full season, and they could select their team from a pool of over 200 teams from around the world.

The game also featured several game modes, including friendly matches, league play, knockout tournaments, and custom cups.

One of the most significant improvements in FIFA Soccer 95 was the addition of real player names.

The game included over 3,500 real players, complete with their accurate physical attributes and playing styles.

This added a new level of realism to the game and made it feel more like a true soccer simulation.

In addition to the player names, FIFA Soccer 95 also featured authentic team kits and badges.

Players could choose from a variety of home and away kits for their team, and the game included accurate badges for each club.

This attention to detail helped to create a more immersive soccer experience for players.

Another major enhancement in FIFA Soccer 95 was the improved artificial intelligence (AI) of the computer-controlled teams.

The game's AI was designed to make the computer-controlled teams more challenging to play against, with the opposing teams adapting to the player's playing style and adjusting their tactics accordingly.

FIFA Soccer 95 also introduced several new gameplay features that would go on to become staples of the FIFA series.

One of these features was the ability to perform skill moves, such as step-overs and drag-backs.

These moves allowed players to get past defenders more easily and added a new level of flair to the game.

Another new feature in FIFA Soccer 95 was the inclusion of weather effects.

Players could now play matches in a variety of weather conditions, including rain, snow, and fog.

This added a new level of realism to the game, and the weather conditions could also affect the gameplay, making the ball harder to control in wet or snowy conditions.

FIFA Soccer 95 also featured an improved in-game commentary system.

The game included commentary from popular British soccer commentator, John Motson, who provided live play-by-play commentary throughout each match.

This added another layer of immersion to the game and helped to make the matches feel more like a real soccer broadcast.

Graphically, FIFA Soccer 95 was a significant improvement over its predecessor.

The game featured more detailed player models and smoother animations, thanks to the use of motion-captured animations.

The game also included a range of different camera angles, allowing players to choose the perspective that worked best for them.

Overall, FIFA Soccer 95 was a significant step forward for the FIFA series.

The game introduced a range of new features and improvements that helped to create a more immersive and realistic soccer experience for players.

The addition of real player names, improved AI, and weather effects all helped to make the game feel more like a true soccer simulation.

And with its smooth animations, authentic team kits and badges, and in-game commentary from John Motson, FIFA Soccer 95 remains a classic soccer game that is fondly remembered by many fans of the genre.

Genesis - Mega Drive Sports games