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Time Zone technical data

Name Time Zone
System NES
Year 1991
Developer EIM
Genre Action

Time zones are an interesting concept, and one that many people are familiar with. The Nintendo Entertainment System (NES), however, took the concept of time zones to a whole new level. As one of the first consoles to feature a real-time clock, it was possible for players to set their NES’s clock to whatever time zone they wanted and play games accordingly. This was especially useful for those who traveled frequently and wanted to keep track of their progress regardless of where they were playing.

The NES had two main methods for setting its clock – either manually or automatically. Manual setting allowed users to input the exact date and time in their own local time zone; this process was fairly straightforward but could be tedious if the user had recently crossed multiple time zones. An easier option was to use the automatic setting, which automatically updated the console’s clock based on signals from an atomic clock broadcasted by the National Institute of Standards and Technology (NIST).

Once set up, players could then enjoy games that featured real-time elements such as day/night cycles or timed events that would change depending on what time zone they were playing in. For example, in Super Mario Bros 3, players could find special items only available during certain hours of the day – something that would vary depending on where they were located in relation to Tokyo’s Japan Standard Time (JST). Other games like The Legend of Zelda: A Link To The Past featured entire dungeons that could only be accessed at different times of day due to enemies changing behavior or pathways being blocked off by obstacles. This made for some interesting strategies and added an extra layer of challenge for gamers who wanted to make the most out of their gaming experience.

Of course, not all games supported this feature – in fact, most did not – but those that did provided a unique way for players around the world to interact with each other through shared experiences regardless of where they were located geographically. It also opened up opportunities for multiplayer gaming with friends living in different countries or continents since everyone could now keep track of each other’s progress no matter what time zone they were playing in.

The NES’s implementation of time zones may have been limited compared to today’s modern consoles which offer far more complex features such as online connectivity and cloud saving capabilities; however, it still helped usher in a new era where gamers from all over could come together under one virtual roof regardless if they lived across town or across an ocean from each other. The ability for users to sync up their own personal clocks with an atomic clock also meant that everyone playing at home or abroad would always be on equal footing when it came down to competing against each other – something not many consoles before it offered at the same level as Nintendo’s 8-bit powerhouse did back in 1985.

NES Action games