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Ultima IV - Quest of the Avatar technical data

Name Ultima IV - Quest of the Avatar
System Master System II
Year 1990
Developer ORIGIN Systems
Genre RPG

"Ultima IV - Quest of the Avatar" is a role-playing video game developed by Origin Systems and released for the Sega Master System in 1988.

The game is set in the fantasy world of Britannia and follows the journey of the player character as they strive to become the Avatar, a paragon of virtue and morality.

Players can choose from eight different character classes, including warriors, mages, and bards, each with their own unique abilities and attributes.

The game features an open-world environment where players can explore a vast and immersive world filled with towns, dungeons, and other locations filled with danger and adventure.

One of the key features of "Ultima IV" is its emphasis on morality and ethics.

Throughout the game, players are faced with choices that impact their character's standing in the world, and the ultimate goal is to become the Avatar by demonstrating mastery in the eight virtues of Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility.

The gameplay in "Ultima IV" is a blend of combat, puzzle-solving, and exploration.

Players engage in turn-based combat against monsters, solve puzzles, and interact with non-player characters to gather information and complete quests.

The game also features a magic system that allows players to cast spells and use magic items to help them in their quest.

Overall, "Ultima IV - Quest of the Avatar" was well-received by both fans and critics.

The game's open-world environment, emphasis on morality and ethics, and engaging gameplay have made it a classic and a must-play for fans of the RPG genre.

Master System II RPG games